View all by r3sgame
r3sgame
Follow r3sgame
Follow
Following r3sgame
Following
Add To Collection
Collection
Comments
Devlog
Rotor Drift
←
Return to Rotor Drift
Devlog
Devlog 10: Burnout
August 23, 2022
by
r3sgame
1
Hello! Recently, I've been feeling a bit tired of working on this game. I feel like there's too much I need to add (Better controls, filled maps, etc.) So, I decided to loosen up the schedule for my g...
Continue reading
Beta 2.0: Quality-of-Life and New Tracks!
August 18, 2022
by
r3sgame
1
Hello! These past few weeks, I added several small but impactful polish changes and a new track: The Dugout! It's time to list all of the additions: Dynamic camera Updated vehicle models Options menu...
Continue reading
Devlog 9: It's Time to Polish.
August 16, 2022
by
r3sgame
2
Welcome back! These past few weeks have been spent adding quality-of-life improvements to the game. Here's a list of them all! Dynamic Camera First off, I've added a camera that smoothly interpolates...
Continue reading
Rotor Drift Beta + Rotor AI 2.0!
August 01, 2022
by
r3sgame
1
Hello, everyone. After a long wait, Rotor Drift Beta is finally here! Changelog This new version has added plenty of new content: Two new tracks: City 1 and Ruins 2 (Check the images above) Three new...
Continue reading
Devlog 8: Designing Mediocre Maps
July 17, 2022
by
r3sgame
1
Welcome! I'm a bit late on my devlog schedule. On the bright side, I finished a good chunk of content, including maps! Every competent racing game must have a good selection of places to race in. To f...
Continue reading
Devlog 7: Getting Started With the New AI System
July 11, 2022
by
r3sgame
2
Hello there. Recently, I've decided to overhaul the current AI system in place for a new one. Instead of using inefficient machine learning, I've decided to go with a system that can generate AI from...
Continue reading
Devlog 6: Rest in Peace, Machine Learning
July 09, 2022
by
r3sgame
1
Welcome. It is sad news, but Rotor Drift will no longer feature Machine Learning. This feature was an advanced technique that generated models that AI drivers could use for each track. The good news?...
Continue reading
What Will Be In Rotor Drift Beta?
July 06, 2022
by
r3sgame
2
Hi there! It's official: Rotor Drift Beta will be happening. When though? I don't know. However, what's going to be in this version? That's what I'm discussing today! I'll be categorizing everything i...
Continue reading
Devlog 5: Creating Questionable Cars
July 03, 2022
by
r3sgame
2
Greetings, reader! After Rotor Drift's prototype release, I wanted to focus more on the game's systems and world. The first thing on the chopping block? Cars! Sorry, but no planes. Currently, the game...
Continue reading
Announcement: Rotor Drift Alpha!
June 30, 2022
by
r3sgame
1
Good afternoon (Or whenever you're reading this)! After a couple of well-spent weeks working on this game, Rotor Drift's first version is now playable. It's amazing how the game can completely change...
Continue reading
Devlog 4: L'art
June 28, 2022
by
r3sgame
1
#art
Welcome! I have two days until the prototype deadline. What do I do in that short time span? Art. This is a completely unnecessary thing to do when I'm under such a strict limit, but creating appropri...
Continue reading
Devlog 3: Creating a Cursed Trailer
June 26, 2022
by
r3sgame
1
What happens when you mix laziness, AI, and the desire to be "quirky?" Something that would be slightly similar to this strange trailer. If you came here for actual marketing help, you may or may not...
Continue reading
Devlog 2: Designing the Game Loop
June 24, 2022
by
r3sgame
1
Hello! A good chunk of Rotor Drift's game logic has been finished, but there is still one big question: How will the game be structured? It wouldn't be fun to just mindlessly play levels, so that's wh...
Continue reading
Devlog 1: Making a Half-Functional AI
June 23, 2022
by
r3sgame
1
Hello! You'd think the AI part would come a bit later, but I guess not. Setting it Up After trying to get all of the machine learning packages set up, I'm convinced that the Unity (the game engine I'm...
Continue reading
Rotor Drift: Devlog 0
June 23, 2022
by
r3sgame
1
Hey there! It's been a while since I've done anything game development-related. I spent these past few months working on websites and delving into machine learning. However, it's time to jump back in!...
Continue reading