Devlog 9: It's Time to Polish.
Welcome back! These past few weeks have been spent adding quality-of-life improvements to the game. Here's a list of them all!
Dynamic Camera
First off, I've added a camera that smoothly interpolates to a set position instead of sticking to a fixed place behind the vehicle. This makes the gameplay much smoother and less obtrusive. It did take a while to smoothen out the interpolation, however. You can see how this new camera works in the video above.
Models
Next up, we have models! My game is supposed to have a steampunk aesthetic, but the original vehicle models didn't really take advantage of this. To fix this, I researched other interpretations of what a steampunk vehicle would look like. Immediately, two things were crucial to add:
- Large and visible smoke pipes
- Exposed machinery (Gears, screws, etc.)
I utilized these new findings to add a gear mechanism that can be found near the top of every vehicle and large pipes on the sides. Here's the result:
Collisions
This was, by far, the hardest to get right. In the current version of the game, I noticed that touching other racers would cause the player to go flying, which was not optimal for a semi-realistic game. To solve this, I would need to implement two things:
- Physics placement instead of deliberate transformation
- Bounce control
Fortunately, the Unity physics material asset makes this task slightly easier. After tinkering with the parameters, this problem is lessened. However, I still wanted to have fun with physics, so I kept a small amount of flipping if the player interferes with opponents too much.
Effects
Lastly, to give the game more oomph, I needed to introduce effects. Using Unity's S-tier particle system, I created impact effects for when a vehicle collided with an object and constant smoke for the pipes.
With these changes, Rotor Drift has more life, character, and stability. I was quite busy the past few weeks with my game jam, so I didn't really have much time to post devlogs on this project. However, I'm back to give more updates!
Now, scram.
Get Rotor Drift
Rotor Drift
Steampunk Racing Simulator
Status | On hold |
Author | r3sgame |
Genre | Racing, Simulation |
Tags | 3D, artificial-intelligence, Cartoon, Fast-Paced, Local multiplayer, Physics, Steampunk, Unity |
Languages | English |
More posts
- Devlog 10: BurnoutAug 23, 2022
- Beta 2.0: Quality-of-Life and New Tracks!Aug 18, 2022
- Rotor Drift Beta + Rotor AI 2.0!Aug 01, 2022
- Devlog 8: Designing Mediocre MapsJul 17, 2022
- Devlog 7: Getting Started With the New AI SystemJul 11, 2022
- Devlog 6: Rest in Peace, Machine LearningJul 09, 2022
- What Will Be In Rotor Drift Beta?Jul 06, 2022
- Devlog 5: Creating Questionable CarsJul 03, 2022
- Announcement: Rotor Drift Alpha!Jun 30, 2022
Leave a comment
Log in with itch.io to leave a comment.