Devlog 2: Designing the Game Loop
Hello!
A good chunk of Rotor Drift's game logic has been finished, but there is still one big question: How will the game be structured? It wouldn't be fun to just mindlessly play levels, so that's what I'm doing today!
Deciding how to have users play the game can be hard, so I spent some time brainstorming before jumping to any final designs. However, here are the modes I think would suit the game well.
Career Mode
This mode will be the "main" game mode for Rotor Drift. I needed a mode that would allow me to easily create and test out content, and this seemed like a perfect fit for that need.
How it works:
- It will have several "objectives" for the player to complete (Get first in this track, finish the track in this time, etc.).
- Players will earn money after completing each objective.
- Money is used to purchase parts, objectives, and tournament unlocks.
- There is no set "goal." However, clearing this mode would be classified as unlocking every piece of content.
Tournament Mode
For players who would like a challenge, Rotor Drift will most likely offer "tournaments" where participants will be tasked with placing an average of first in a series of tracks.
Some characteristics:
- It will have more challenging AI, serving as a "hard" mode.
- Tournaments will need to be unlocked by earning money from career mode.
- Between races, players can switch out their car parts.
Quick Race
I still wanted to offer a casual experience to train or have some multiplayer fun, so I decided to throw in a "quick race" option.
- Players can race with tracks and parts that they have unlocked.
- This mode will offer a multiplayer variation.
And with that, I've likely detailed all of the planned content for the game. Rotor Drift's first release will only include the ability to race on a few selectable tracks, as I want to initially just get the game's concept out there. However, over time, more tracks will be added to both career and quick race. As it's the most complex, tournament mode will likely be left out until I can get everything as refined as possible.
Stay tuned!
Get Rotor Drift
Rotor Drift
Steampunk Racing Simulator
Status | On hold |
Author | r3sgame |
Genre | Racing, Simulation |
Tags | 3D, artificial-intelligence, Cartoon, Fast-Paced, Local multiplayer, Physics, Steampunk, Unity |
Languages | English |
More posts
- Devlog 10: BurnoutAug 23, 2022
- Beta 2.0: Quality-of-Life and New Tracks!Aug 18, 2022
- Devlog 9: It's Time to Polish.Aug 16, 2022
- Rotor Drift Beta + Rotor AI 2.0!Aug 01, 2022
- Devlog 8: Designing Mediocre MapsJul 17, 2022
- Devlog 7: Getting Started With the New AI SystemJul 11, 2022
- Devlog 6: Rest in Peace, Machine LearningJul 09, 2022
- What Will Be In Rotor Drift Beta?Jul 06, 2022
- Devlog 5: Creating Questionable CarsJul 03, 2022
- Announcement: Rotor Drift Alpha!Jun 30, 2022
Leave a comment
Log in with itch.io to leave a comment.