Devlog 2: Designing the Game Loop


Hello!

A good chunk of Rotor Drift's game logic has been finished, but there is still one big question: How will the game be structured? It wouldn't be fun to just mindlessly play levels, so that's what I'm doing today!

Deciding how to have users play the game can be hard, so I spent some time brainstorming before jumping to any final designs. However, here are the modes I think would suit the game well.

Career Mode

This mode will be the "main" game mode for Rotor Drift. I needed a mode that would allow me to easily create and test out content, and this seemed like a perfect fit for that need.

How it works:

  • It will have several "objectives" for the player to complete (Get first in this track, finish the track in this time, etc.).
  • Players will earn money after completing each objective.
  • Money is used to purchase parts, objectives, and tournament unlocks.
  • There is no set "goal." However, clearing this mode would be classified as unlocking every piece of content.

Tournament Mode

For players who would like a challenge, Rotor Drift will most likely offer "tournaments" where participants will be tasked with placing an average of first in a series of tracks. 

Some characteristics: 

  • It will have more challenging AI, serving as a "hard" mode.
  • Tournaments will need to be unlocked by earning money from career mode.
  • Between races, players can switch out their car parts.

Quick Race

I still wanted to offer a casual experience to train or have some multiplayer fun, so I decided to throw in a "quick race" option.

  • Players can race with tracks and parts that they have unlocked.
  • This mode will offer a multiplayer variation.

And with that, I've likely detailed all of the planned content for the game. Rotor Drift's first release will only include the ability to race on a few selectable tracks, as I want to initially just get the game's concept out there. However, over time, more tracks will be added to both career and quick race. As it's the most complex, tournament mode will likely be left out until I can get everything as refined as possible.

Stay tuned!

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