Devlog 10: Burnout
Hello!
Recently, I've been feeling a bit tired of working on this game. I feel like there's too much I need to add (Better controls, filled maps, etc.)
So, I decided to loosen up the schedule for my game a bit. Instead of constantly releasing updates and news, I'm going to work on smaller projects and occasionally sprinkle in new content for Rotor Drift. I think this more lenient method of working on this game will lead to higher quality content, leading to a better final product (Even if it takes longer).
Also, I'm going to slightly reduce the scope of the game. Instead of having a huge selection of tracks and vehicles, I'm going to only have around 5-10 maps, but with many objectives to do in each one. This could include placing a certain position or completing the track in a certain amount of time.
I hope you understand my decision. Game development can be hard, and I need to clear my head before getting more updates out. Expect some smaller games on the way, however!
Scram.
Get Rotor Drift
Rotor Drift
Steampunk Racing Simulator
Status | On hold |
Author | r3sgame |
Genre | Racing, Simulation |
Tags | 3D, artificial-intelligence, Cartoon, Fast-Paced, Local multiplayer, Physics, Steampunk, Unity |
Languages | English |
More posts
- Beta 2.0: Quality-of-Life and New Tracks!Aug 18, 2022
- Devlog 9: It's Time to Polish.Aug 16, 2022
- Rotor Drift Beta + Rotor AI 2.0!Aug 01, 2022
- Devlog 8: Designing Mediocre MapsJul 17, 2022
- Devlog 7: Getting Started With the New AI SystemJul 11, 2022
- Devlog 6: Rest in Peace, Machine LearningJul 09, 2022
- What Will Be In Rotor Drift Beta?Jul 06, 2022
- Devlog 5: Creating Questionable CarsJul 03, 2022
- Announcement: Rotor Drift Alpha!Jun 30, 2022
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