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Devlog
NEXO QUEST Alpha
February 27, 2022
by
r3sgame
Finally, after a few long months, NEXO QUEST Alpha is finally here! This version is to mainly showcase base gameplay, as it's pretty lacking in visuals or space. However, these will arrive as more upd...
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Devlog 4: Adding Effects
February 18, 2022
by
r3sgame
Welcome to yet another devlog for NEXO QUEST. This will likely be the last devlog before the prototype, so stay tuned for its arrival! Today, we're going to be looking at the various SFX and particles...
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Devlog 3: Creating Shops
January 23, 2022
by
r3sgame
Hey there! Wondering why there was no devlog for around a month? It's because of this godforsaken feature and its implementation. Why? NEXO QUEST is meant to be an open-world game so that the player c...
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Devlog 2: Enemies, Guns, and Combat
January 06, 2022
by
r3sgame
1
Hey there! It's been a while since the last proper devlog, but that means there's a lot to discuss. In this devlog, I added enemies, combat, and health management. If you'd like to see the game as of...
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General News for NEXO QUEST
December 29, 2021
by
r3sgame
Hey there! First off: NEXO QUEST is not dead. While working on Rotor Shift (Which you should definitely check out), I was slowly adding buildings, terrain, and polishing. Here's a quick look at the ma...
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Devlog 1: Art Styles and Towns!
November 11, 2021
by
r3sgame
Hey there! Welcome to the first actual NEXO QUEST devlog, where we will explore the development of the game's art style and first town. If you'd like to see a visual log of the development, check out...
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Devlog 0: Introduction
October 30, 2021
by
r3sgame
The plan: Make an open-world, top-down shooter in a year. This is not a good idea, but I don't care! This plan originally started a couple of weeks before Hack FPS: Anniversary Edition launched, so I'...
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