Devlog 4: Adding Effects
Welcome to yet another devlog for NEXO QUEST. This will likely be the last devlog before the prototype, so stay tuned for its arrival! Today, we're going to be looking at the various SFX and particles I added to the game.
SFX
Implementing sound effects is easy, just tell the script to play a sound effect when an action is called. The hard part, however, is finding a sound effect. After a few hours, I was able to find some stock sounds that worked well enough. Along with this, I added a basic ambiance track so that the game does not sound creepy. Done!
Particles
Currently, enemies simply vanish from existence when killed. Let's change that! To start with, I added impact effects when bullets touch a surface. Additionally, I needed to add an explosion effect in order to accompany the explosive bullets. These were tricky to make, but they looked decent enough in the end.
...And that was pretty short. I don't want to add too much glitter to the prototype, as I'm focusing more on the core gameplay. In a couple of weeks, the prototype will be ready! Make sure to check out the r3sgame Discord for information on how to sign up (link should be somewhere in one of my many devlogs or bios!)
Stay tuned!
Get NEXO QUEST
NEXO QUEST
An Open-World, Top-Down Shooter
Status | In development |
Author | r3sgame |
Genre | Shooter |
Tags | 2D, Exploration, Open World, Top-Down, Top down shooter, Unity |
More posts
- NEXO QUEST AlphaFeb 27, 2022
- Devlog 3: Creating ShopsJan 23, 2022
- Devlog 2: Enemies, Guns, and CombatJan 06, 2022
- General News for NEXO QUESTDec 29, 2021
- Devlog 1: Art Styles and Towns!Nov 11, 2021
- Devlog 0: IntroductionOct 30, 2021
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