The Making of Hack FPS 1.5's Menu (Pain)


Hey there! It's been a while since I last made one of these types of devlogs, so I decided to give it another shot. Today, we're going to be looking at how I made the new menu for Hack FPS 1.5. If you want to see the final product, check out the video above. Anyways, let's get started.

Menu Visuals

This part was the big challenge for the menu redesign. I knew the current menu needed a change, but I wasn't sure what to do. After taking a look at loads of other games, I figured aligning all of the UI elements to the left would be the best option. Doing this required reworking the logic behind the level select scroll bar, as well as tedious button resizing. I also had to make just a few little changes to the menu transition system.


After complaining in my Discord server (Which you should join to get updates for Hack FPS) and applying some finishing touches, the new visuals were complete.

Arena Select Screen

In case you didn't read the last devlog (Which you should, as it lists the upcoming changes for 1.5), Hack FPS will now feature an arena mode! In order to make this mode playable, however, I needed to add its levels to the menu. This was quite simple, as I already knew the drill for the new menu elements. After a few minutes, this was done as well.

Miscellaneous

Some other changes that need to be detailed in this devlog:

  • I added more sound effects to the menu. This mainly consists of a sound when the player selects a level, chapter, arena, or map creator.
  • I also implemented save functionality to the levels! (Which is also a change described in the previous devlog) If the player does not unlock a level, that level will be grayed out in the level select screen. You can see the effects of this when I selected hardcore mode in the video.

Overall, it was a fun, but tedious experience remaking Hack FPS's menu. Stay tuned, as 1.5 will be releasing soon! All that's left to do is to make the new arenas for the game. I may post another devlog detailing the process for that.

See you later!

- r3sgame

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